The Sant Climent de Taüll mapping deliberately steers clear of the element of spectacle typical of projections cast onto buildings’ façades. This is a specific mapping that recreates the church’s wall paintings in an educational fashion, without overlooking aesthetics.
Initially, the mapping explains the iconographic hierarchy and the Master of Taüll’s pictorial technique (reflected in the first part of the audiovisual production, up to the representation of the Pantocrator). The fresco’s elements are subsequently displayed more surrealistically and the audiovisual production’s mood becomes lighter, focusing on the beauty of the images. Finally, once the paintings’ representations have been shown, viewers can compare them to the reality.
We used various 2D and 3D techniques for animation purposes. That enabled us to try out different options when reconstructing the paintings, adapting each technique to our requirements while adding value in visual terms. The video below, for example, shows how we repainted the Pantocrator so as to be able to animate it and fully control the different layers (colours, shadows, black profiles and lights).
The projection is beamed onto the surface of the church’s central apse by means of six projectors, entailing the use and synchronisation of six different animation files. Watch the video.
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